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Joggobot; A jogging drone stalker

Joggobot; A jogging drone stalker

The lonely life of the slow runner need not be downcast or uninspired ever again, thanks to a new mate robot from RMIT’s Exertion Games Lab, the Joggobot.

For those who wish to run, having a guiding buddy does not always work out, but the ‘Joggobot’ will not deceive.

It’s a robotic flying machine that is designed to be a runner’s motivator and partner to help them keep up their pace while running. It’s designed by a research group led by Floyd Meuller and Eberhard Gräther who is a technology researcher, at RMIT University in Australia. 

 The Joggobot can pick up cues on when to fly and when to stop. It reads a code which is printed on the runner’s t-shirt and proceeds to fly ahead while maintaining a distance; the Joggobot will immediately land once the system is out of sight means when the printed or specific coloured t-shirt is out of sight. There’s a camera tracker equipped on the Joggobot, and there’s also a speed setting function that can be toyed with through a custom smartphone app. 

The unmanned flying gadget which is based on the A.R. Parrot, is outfitted with a photage covering camera which zeroes in on sensors in a custom-designed shirt tracking the jogger and putting him/her through their steps. There are pictures in the story which describe joggobot’s function.

The Exertion Games Lab which is part of the School of Media and Communications at RMIT University (Royal Melbourne Institute of Technology). Headed by Dr Florian Mueller, the Lab strives to design technology that can prompt people to get away from PCs and become bodily active again.

Dr Mueller said, “we use Joggobot to examine questions such as: ‘Will jogging with Joggobot urge you to run faster? Or can Joggobot make you like running more?’

You can set the bot buddy for mate mode, where it drifts at a steady pace or coach mode, which forces the jogger out of their comfort zone. The battery of the Joggobot only lasts for 20 minutes at this stage of evolution.

Dr Mueller said that the Lab is concentrated on the “merging of ‘play’ and the powerful human body, carrying from research streams such as communication design, human-computer cooperation and games research. The culture in the Lab is one of interdisciplinary work fostered by productive scientists, designers, artists and engineers from all over the world.” Read more at 


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